Review All The Things! Micro Play Break: Protector

In this newest game by MSP Games, Micro Play-Break: Protector, players play as one of two roles – a Villain trying to take over the world, and a Protector trying to save it.

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There are 12 location cards, that all have differing point values for the Protector (all cities are equally useful to the villain:

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Worth 4, 20, and 40 points, respectively.

In each turn, two of the location cards are played face up on the board. The Villain and Protector will each play their card face down pointing towards one of the two locations, like so:

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After both players have played their cards, the cards are revealed, and the locations resolve as follows:

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If the two players are pointing at different Locations, then the Villain successfully attacked the location, claiming it.

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If both players are pointing at the same location, then the Protector has successfully defended the location, and claims the Location card.

After all of the cards have been played, two stacks of two cards are taken out as well and played similarly. The game is then scored at that point, and whomever has the most points wins!

Looking at this game, it feels in the same vein as Duel or Castles, in that you are playing the player more than the game itself. By giving differing Protector Values to the Locations, it forces both players to think about whether the higher/lower value of a location for the Protector can justify a decision one way or the other. I’m not too sold on the final play of the game (two locations up for grabs instead of one), because it seems out of theme for the game, plus doesn’t feel to contribute too much on its own merit.

One big plus that this game has going for it is the artwork – there are several excellent representations of the different Locations on offer in the game, and the artwork for the Protector/Villain look pretty swank as well. One awkward point in the artwork is in the numbering for the location values. For the Protector in particular, the coloring is hard to read, and the text feels small. Instead of the bars and small numbers, a larger number might be easier to read and pop a bit more on the card itself.

The Kickstarter for this will be launching soon, so check in on MSP Games’ Facebook page and website for more!!

 

 

 

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Thanks, and info on holiday updates

With the holiday season upon us, I wanted to say thank you all for following my blog over the last five months (give or take). I wasn’t expecting the blog to really go anywhere, but it’s been fun posting and seeing people read and reply to my posts! I wanted to give a few shoutouts:

Thanks to my 27 followers, you guys are awesome! Double thanks to those who have commented on my posts.

Thanks to MSP Games, for giving me the opportunity to review their games over the past month or two, it’s really helped with visibility for the blog!

Thanks to my friends and family, for supporting this endeavor.

Now, for the holiday season I will be trying to work on a buffer of short stories and other posts, so that I have some leeway in the coming months. I will also be updating the About page and adding another page or two for particular categories. Updates will be Holiday Throwbacks to short stories that I’ve written in the past, ripped from my old Fictionpress account.

Finally, I and three other people will be doing a marathon gaming stream this Saturday/Sunday for an organization called Extra Life, a charity dedicated to helping defray medical costs for children. If you are interested in learning more (or making a small donation), click HERE. I’ll post on Saturday when the stream starts, feel free to drop by and say hi!

Again, thank you all for your support over the past few months, it’s been a blast writing this blog for you all!

Review all the Things: Micro Play-Break – Duel

((Note – pictures are from an early version of the game, and may not be indicative of the final product, especially since my printer was not cooperative and didn’t like the colors too much…))

 

Red Attacks Blue  with a direct physical attack to the upper body. Blue does a special block on the upper body. Since the blocking types do not match, Blue takes one damage to the upper body.

Red attacks with a direct physical attack to the upper body. Blue blocks special on the upper body. Since the blocking types do not match, Blue takes one upper body damage

The fist connected with Franz’s face. He staggered back for a second, the opposing TechnoLectric warrior bearing down on him. All TechnoLectric warriors had the same rigorous training, so Franz and his opponent were evenly matched in terms of techniques. However, one thing that wasn’t taught in combat school was deceit and intuition. How one could both mislead and read their opposing mark. Those that had a talent for it, wound up working for the most notorious Warlords, while those who didn’t…well, their fate was obvious.

Red keeps the momentum, and attacks again towards the upper body. Blue must decide whether the attack is physical or special, and whether the attack is to the upper body or lower body.

Red keeps the momentum, and attacks again towards the upper body. Blue must decide whether the attack is physical or special, and whether the attack is to the upper body or lower body.

The other TechnoLectric warrior wound up for another punch. Was she going for another punch? The motion was too blatant, she was trying to mislead him into blocking the punch, distracting him from a leg blow. Or was that part of the deceit? Franz had to think fast.

Blue successfully predicts that the attack is a Misleading physical attack, and blocks low. Since the attack was blocked, momentum is now shifted to Blue.

Blue successfully predicts that the attack is a Misleading physical attack, and blocks low. Since the attack was blocked, momentum is now shifted to Blue.

At the last second, he stepped back, and a foot grazed the air where his knee had just been. The opposing warrior, not expecting the dodge, staggered forward. She was off balance! Franz stepped towards her, electricity starting to crackle from his powered gauntlet. The Duel had only just begun…

Micro Play-Break: Duel, is the third Kickstarter game by MSP Games. (For information on the other games, take a look at my reviews on MPB: Castles, as well as MPB: Kingdoms). As was hinted at above, Duel is a 2-player game where each player controls a TechnoLectric warrior in combat. The objective is to reduce the health of either the upper or lower body of your opponent to zero. Unlike other games, where the two fighters would just trade blows until one was defeated, Duel uses a momentum style of play. The attacker is allowed to continue attacking until the defender successfully blocks. Continue reading

Review all the Things: Micro Play-Break: Kingdoms

Note: All pictures are from a prototype version of the game, and is not indicative of the final quality of the product. Also, I am terrible at cutting things, to explain the extra paper around, well, all of my pieces…

Fresh from their successful Kickstarter of Micro Play-Break: Castles, the folks at MSP Games have designed another game, Micro Play-Break: Kingdoms! I had the fortune of receiving a prototype version of the game this week to go along with my review of Castles, and I wanted to share my thoughts with all of you. You can find the Kickstarter here – after reading, learn more about the game directly from the source!

Similarly to Castles, Kingdoms is an ultra-portable game that can easily fit in your purse or wallet. Although I didn’t directly test it like I did for Castles, the dimensions of the game are similar enough that I can say with certainty that it’ll work. The first thing about Kingdoms that caught my eye was the board. Unlike with Castles, the board for Kingdoms is necessary to play, due to its less-abstract nature. The board is divided into three concentric sections – forested regions on the outskirts of the board that are limited to one of the two players, plains on the inside where the game starts, and swampland in the center of the map (more on the swamps later). The artwork on the map itself is nicely drawn – if it weren’t needed for play, it could possibly make for a nice piece to put on the wall. It definitely attracted the attention of people while I was preparing the prototype for play! Continue reading