In this newest game by MSP Games, Micro Play-Break: Protector, players play as one of two roles – a Villain trying to take over the world, and a Protector trying to save it.
There are 12 location cards, that all have differing point values for the Protector (all cities are equally useful to the villain:
In each turn, two of the location cards are played face up on the board. The Villain and Protector will each play their card face down pointing towards one of the two locations, like so:
After both players have played their cards, the cards are revealed, and the locations resolve as follows:
After all of the cards have been played, two stacks of two cards are taken out as well and played similarly. The game is then scored at that point, and whomever has the most points wins!
Looking at this game, it feels in the same vein as Duel or Castles, in that you are playing the player more than the game itself. By giving differing Protector Values to the Locations, it forces both players to think about whether the higher/lower value of a location for the Protector can justify a decision one way or the other. I’m not too sold on the final play of the game (two locations up for grabs instead of one), because it seems out of theme for the game, plus doesn’t feel to contribute too much on its own merit.
One big plus that this game has going for it is the artwork – there are several excellent representations of the different Locations on offer in the game, and the artwork for the Protector/Villain look pretty swank as well. One awkward point in the artwork is in the numbering for the location values. For the Protector in particular, the coloring is hard to read, and the text feels small. Instead of the bars and small numbers, a larger number might be easier to read and pop a bit more on the card itself.
The Kickstarter for this will be launching soon, so check in on MSP Games’ Facebook page and website for more!!