(Due to this post being quite image-heavy, I’ve hidden a chunk of it behind the “Read More” tag. This will be the case for all Dokapon Kingdom updates, don’t want to unintentionally blow up anyone’s browser!)
As part of Extra Life (charity gaming fundraiser for Children’s Miracle Network Hospitals), I wrangled up three other people to play a game with me over part of winter break. That game?
Dokapon Kingom – a RPG/board game hybrid for the PS2 and the Wii. Believed to be more rage inducing than most Mario games, the four of us decided to give it a shot and see whether we could maintain our friendship after marathoning this game. 2.5 days and 180GB of video saved later, we realized that the game hadn’t made us want to murder each other too much (with one notable exception). Not too shabby!
So, how will updates work? Updates will be done at some time on Saturdays (going to try and get a buffer going to get a semi-regular update time). Updates will contain 1-4 weeks of gameplay, depending on how riveting events are for that block of time and whether there needs to be substantial explanation. In addition, there will be occasional posts using a dummy party that I have right now, to show off things that we missed (such as dungeons, other classes, etc). If there is a particularly interesting thing that happens, a post will be dedicated to that event specifically!
Not all events will be screencapped, just ones that are interesting/actually contribute something to the game. If I don’t tell you what someone did on a particular day, assume it was something lame, like picking a fight with a kobold or landing on an item/magic space.
What about the other people? For the first two updates, I’ll be solely handling the writing, because there is a lot of info to cover early on. After that, the other three can jump in with whatever commentary they have. Commentary will be denoted by that character’s headshot.
Without any ado, let’s get started!