So, quick post this time: Here are two fun seeds that interact quite nicely with Azazel’s mini-brimstone:
ZYS1 ONMS (Ludovico Technique)
DXR7 29OJ (Anti-gravity)
Both of them are awesome. Now, back to enjoying some Helldivers. Dokapon Kingdom update tomorrow! Have fun!
((Please note – this post will be GIF-heavy. I was really craving GIFs for some reason! Also, thanks to the Binding of Isaac Wiki, as well as the Official Play This Seed Megatread on Reddit))
This time on BOI: S, I’ll be talking about Technology, when its awesome, and when it’s not. Before I get into looking at various Technological ‘marvels’, however, we should first discuss what Technology is in Binding of Isaac. Technology is a thin laser beam that is shot full screen and pierces through enemies. As a tradeoff, it has a very narrow hitbox compared to normal tears.
There are five items in Binding of Isaac that give the Technology effect: three pickups (Tech 0.5, Technology, and Technology 2) and two familiars (Robo-Baby and Robo-Baby 2.0). Let’s take a look at each one in turn: Continue reading
Short post today, as I’m reeling somewhat from what day it is (or what day it was, depending on when you read this post/what time zone you are in.). Today, we discuss The Lost a little more again, as well as how playing as The Lost is an exercise in futility.
I like to think that I’m decent at Binding of Isaac – I have 100ish hours clocked at this point (1% of the way to becoming an expert!), and I’ve unlocked everything associated with the other characters, as well as most of the challenges. The Lost, though? Let’s let this screenshot illustrate things a bit for you:
90 deaths in, and I’ve only managed to beat It Lives, once…I think I’ve only beaten Mom once in all of these deaths as well, now that I think about it. What has this taught me about BoI, and how I play it?
1 – I play quite aggressively, expecting to take hits as I play. When playing as The Lost, that just doesn’t fly
2 – I have poor situational awareness, as I keep managing to corner myself using a character that can fly.
3 – I have started to invent new curse words (maybe – someone else may have already come up with them before – who knows?)
I’m determined to unlock everything with The Lost, but who knows how long that will take…best of luck to everyone else going through this game (unless you’ve already unlocked everything, in which case go die in a fire :D)
Man, it’s been a while since I updated, eh? Somethingsomething utterly destroyed by work and a bunch of other things. But, I’ve somewhat organized myself, and I feel like a month away from the blog is long enough. Without further ado, another BOI episode, this time about the Lost – Rebirth’s super secret character:
I won’t detail how to unlock the Lost here, for spoiler reasons. You can, however, check out the wiki to learn how to unlock this character.
I, personally, like the method for unlocking the character, but greatly detest how to discover how to unlock the Lost. The way that it was originally designed, McMillan had tried to set it up so that the Internet would have to pool their resources to solve the problem. A Reddit thread had made decent progress before someone looked in the code to find the unlock conditions. Although I don’t agree with cheating the information out of the game, what McMillan had in mind wasn’t a grand idea either. The Reddit thread claimed that this was exciting and “like the NES days” with one major exception:
You could unlock things by yourself without this much insanity back in the NES days.
I think that a game’s unlocks should be solvable by one player on their own in a reasonable period of time. Does it create a sense of community? Sure! Does it get people excited? Of course! Does it make it a better unlock than traditional means? Nope! I felt no feeling of accomplishment because it was completely figured out by the time I had even finished unlocking the rest of the characters. An arbitrary unlocking method hidden behind an equally arbitrary (plus near impossible for a single player to discover on their own) “fetch quest” is a bit of a jarring experience compared to all of the other skill-based unlocks in the game.
That said, playing as The Lost is hard as hell. I managed to beat It Lives, and it only took me 22 deaths so far! My new goal is to try and unlock everything with The Lost (fingers crossed!)
It’s been a while since we’d had a Binding of Isaac post! I keep forgetting to write down my seeds when I get interesting combinations, There was one that I had earlier today with Dad’s Key (which apparently unlocks Secret and Top Secret rooms now – pretty handy!) and some other cool swag, but I forgot to write it down.
The seed here, though, is an interesting one, to say the least. With it, you get a Mini Mushroom on the first floor, and Virgo (treasure room), Guppy’s Paw (Curse Room) and the Pentagram (Boss room) on the second floor. The Devil room behind the boss has Guppy’s Collar when I used Judas, or several Guppy Items when I got a Goat’s head from Dicing the Guppy’s Paw with Isaac. I haven’t been able to investigate with anyone else yet – the boss for floor 2 with this seed is Fistula, making obtaining the Devil room quite difficult. There are some other awesome Treasure Room items, but there seems to be a lack of keys, which is quite disconcerting.
Unless you’re playing as Cain, it felt like – I had six keys with him at the end of the second floor. Looks like the Luck stat is more important than I thought!
There’s also a room on floor 3 with all the beggars, another interesting gambit depending on who you are using, as well as several Joker cards on floor 5, to easily try and get Guppy Mode. However, I haven’t managed to get it yet with any of my runs. I’ll be powering through as Judas to see what I can find from the Devil/Angel Rooms, as well as Isaac and Cain. You’ll hear back from me in two weeks!
The seed is as follows:
Happy Hunting! Let me know in the comments what you find in the seed, or if you have any seeds that you’ve found interesting!
((I think that I’m going to make Binding of Isaac Shenanigans a regular post type. They’re fun to do!))
This time on Binding of Isaac: Shenanigans, we’ll be taking a look at three combos that I wound up acquiring over the past two weeks.As with last week, I’ll be telling you the combo, as well as showing a bit of it in action and including the seed that spawned these items. I’m trying three different styles this week – images, GIFs and Youtube videos. Let me know which you prefer!
First up, we have this:
Such big tears you have, Isaac!
Shots that take up half the size of the room? Sign me up! This is a combination of three powerups and a trinket:
Polyphemus – Instead of two normal tears, generates one large tear.
Cricket’s Head – Damage increase, increases the size of tears fired.
Proptosis – Generates a giant tear that shrinks in size over time.
The synergy from all three tear growing objects resulted in the giant tear that was seen. Later on in that run as well, I picked up a Lump of Coal from Krampus, which increases the size of the tear as it travels. This canceled the shrinking effect of proptosis, giving me really large tear shots. I had also picked up rubber cement, which gave the tears a ricochet effect! It Lives got mulched even quicker than Mom’s Heart did in the Guppy mode video! Sadly, I do not have a seed for this one (as it would’ve been AWESOME)
Next, we have this: